Q : What is the nicest complement you have received?Ī : I read a few people say that they wish I made more emulators, I can't think of a better complement. Q : What is the lamest request you have every received?Ī : I'm not sure about lame requests, but I dislike getting feedback directly sent to me in private because usually it's not the easy questions. The team at emutalk is doing an incredible job of moderating, it makes getting quality feedback much easier. Q : Does the amount of lame request ever make you second guess what you are currently doing?Ī : I try not to read them. I do have other things I'd like to work on at some point so we'll see. Q : Are you currently working on any other projects besides your current public ones?Ī : Most of the things I work on get listed on my homepage, my two emulators take up most of my time recently. Q : What was your worst experience when it comes to Emulation?Ī : One thing was releasing source code, we didn't get much in return, some people have used it for things we probably wouldn't have agreed with, and we hear complaints about updating it. I place a high value on constructive user feedback I enjoy reading it and have learned quite a bit from communicating with users. Q : What is your best experience when it comes to Emulation?Ī : Probably from message boards and anyone who tests my software. I've met a lot of cool people that have been involved with my software, and made friends with. Q : How do you feel about the response you have received so far for your projects?Ī : I think my projects are pretty well received I try to put out quality software, which is usually why it takes so long.
#How does the jnes emulator work Pc
There will always be new consoles to tinker with, and new PC hardware to play around with. From my perspective it looks like it's slowed down significantly since it's early days, most of the consoles are emulated and documented pretty well. Q : What do you think about the current state of the emulation scene as a whole?Ī : I don't really view the news every day, like back when emunews was around for example. From a technical aspect it's also a cool engine to play around with a lot of different coding ideas.
#How does the jnes emulator work plus
Q : What was your first coding experience for emulation?Ī : My first emulation coding experience was with the NES, probably spending late nights on a 6502 and debugger.Ī : From a user standpoint I think the idea of having almost all the games you could want in an easily accessible manner, I think having a collection of carts is quite a pain, plus I can't say I have the space for such a collection.įrom a coding standpoint, it's an interesting situation, because you are basically controlling the platform through which people will enjoy their games. It's all history at that point, I just got addicted. I discovered Pasofami, and Super Pasofami later on, they were pretty fun to mess around with. Q : When did you get into emulation either as a coder or just a fan?Ī : I got into emulation as a fan, I never really got the opportunity to play every game I wanted, and I guess not many people do. I love all the great projects he has provided for us and look forward to all the new things to come. Jabo is best known for his work on the Nintendo 64 emulator Project64 (and plugins) as well as his Nintendo emulator Jnes.
Today we focus our spotlight on the very talented developer Jabo.